Design Speak 101: Defining a Product Champion

The product development world, just like other industries, has its own language. One example of this ?product speak? is the term product champion. Many products (and most of the very successful products) are driven by the vision of one person, or a small group of people. We call these people ?product champions?.
Product champions drive new products to market through experience, use of available resources, drive, determination and vision. They have a vision for a product. They work with others around them to push that product out to the market. This new product can be an extension of existing products in a existing company. The vision may be bolder and push an existing company in a direction.

A good example of a new direction for an existing company is the Apple iPod. Apple is a computer company that struck out into the personal entertainment industry. The biggest leap is when a product champion has to build a new company around a new-to-world product. When that vision incorporates technology and design practices from two or more industries (what we call cross-pollination) the opportunity exists for a truly disruptive product. Disruptive products change the marketplace and can propel a manufacturer to a position of market leader.

Product developers categorize new products into four areas. The first category of product development deals with incremental advances. An example, is a company that makes 42-inch plasma televisions decides to create a 44-inch model. Generally, these products make incremental, or evolutionary, leaps forward in technology or design.

The next area is a class of products that are based on existing products, but make revolutionary leaps in the state of the technology or the design approach. These products can dramatically affect an entire industry and drive market share to new heights, or help a company establish a presence in a market space that they werent previously able to penetrate.

Me-too products are designed compete with existing products. These products may be new to company that manufactures them, but they are not new to the market. Me too products generally are designed as direct competitors. They are generally not very innovative in their design.

New-to-world products are exactly what the name implies. These products are often technologically innovative and higher risk. They do not exist in the current marketplace, or they use a technology or a design approach that is not currently available.

The Apple iPod was not a new-to-world product. An existing market space for MP3 players existed for several years before the iPod arrived on the scene. The designers of the iPod combined improvements in four key industries to make the iPod a massive success. Apple improved the state of the basic product by designing the click wheel interface. This interface was a significant improvement over the traditional interface provided by existing manufacturers such as Rio. These advancements were revolutionary in that industry.

Apple went farther by bundling the product with iTunes. iTunes was software product that leveraged Apples core competency with computers to deliver content over the internet. iTunes also made it simple and easy to update the iPods firmware. Previous MP3 players required more-than-average expertise to simply update the firmware. Apple changed the user expectations about how easy it should be to purchase and download music to the player. They also changed the industry by creating users that expected painless firmware updates through iTunes. While the iPod was not a new-to-world product, iTunes was a new-to-world product.

The product champions at Apple had the vision to create a well-integrated product that combined advancements from multiple industries including electronics, audio compression, internet technology, service, and software. The amazing part is that existing manufacturers in the MP3 player market space were concentrating on the player itself and the software to drive the player. At the time the internet was mainly be used a vehicle to move data, but not as an integrated part of the user experience. The product champions at Apple saw an opportunity to cross-pollinate between multiple industries and create a market dominating product.

The RTP Product Development Guild has core philosophy that the most disruptive products come from the cross-pollination of technology and design knowledge from two or more different industries.

Product champions do not necessarily have to have experience from within multiple industries. The key is to have a vision that integrates technologies and practices from multiple industries into a single product. Then you have an opportunity to create the next highly disruptive and highly successful product.

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Fuzzy Front End: A Critical, But Often Neglected Part of Product Design

The term “fuzzy front” end is used by product design professionals to denote the product definition stage of the project. This important stage in product development is often neglected. In this podcast well talk about what the “fuzzy front end” is and why it is important.

You can listen to the podcast by clicking here.

Montie Roland is President of the Carolinas Chapter of the Product Development Management Association. Roland is also President of Montie Design, a product development and prototyping firm in Morrisville, NC and the RTP Product Development Guild.

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Follow Up to “Camping as a Product”

Hiking on Mount Mitchell

View from the Gap Trail on Mount Mitchell in North Carolina

Morning,

This podcast is in response to some of the e-mails that I received about the earlier podcast about “Camping From The Viewpoint Of A Product Designer. Both of the audio segments below address learning points from the discourse on camping as a product. The audio was recorded in two different days. My plan was to make one long podcast. However, the two different recordings took two different directions, so I decided to make two podcasts from them. If you havent listened to the earlier podcast on camping, you might want to do that before diving into these.

Have a great Monday!

Sincerely,
Montie Roland

President – Montie Design (www.montiegear.com)
President, Carolinas Chapter of the PDMA (www.pdma.org/carolinas)
Home of the NC Product Design Directory

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Camping from the Viewpoint of a Product Designer

Camping is an activity that transcends the standard social and economic assumptions. Camping is an extremely popular activity that attacts hundreds of thousands of participants each year. We come to see and experience locations and activities like:

Hiking in the Appalachian Mountains
Hiking on Grandfather Mountain in North Carolina

Hiking on Mount Mitchell in North Carolina


Sliding Down a Gigantic Rocks into 56 Degree Water at Sliding Rock

The modern camping trip is a buffet of products designed to help improve the camping experience. We bring, use and make icons, and artifacts, like:

The Venerable Coleman Camping Stove

Everyone Loves a Campfire Followed by SMores


When the Tents Leak, The Pop-Up Shelters Come Out

PVC Helps this Camper Accommodate for Missing Product Features

The podcast (below) discusses the camping experience and how we could redesign that experience to make camping more universally acceptable. Hopefully this exercise will give you ideas on how-to evaluate the experience associated with your products. Evaluating the experience associated with an existing product can be an excellent way to define new product experiences. These experience models lead to developing new, or derivative, products that make these new experiences possible.

As always, your comments, and suggestions, are welcome. Please send them to me at montie@montiegear.com. Have a great day!

Sincerely,
Montie Roland

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